Game Review Everlasting Summer



This is a detailed guide about all the endings in the game. Everlasting Summer allows you to skip through already seen text, which saves you a lot of time if you choose to achieve all 13 endings, and if I roll the scroll wheel of my mouse upward, I get to backtrack and even change a choice (unless a chapter has passed) though (correct me if I'm wrong) I think that's more of the Ren'py engine glitch.

It's the same character archetypes of the genre: cat girl (nekko), a girl who's angry all the time who grows fond of the protagonist (tsundere), a perfect angel” with stereotypical good looks and acts like a saint, a shy girl who is shy, and an adventurous underage girl who throws caution to the wind and inevitably sets something on fire.

The game contains 5 main character stories (routes) and 3 special stories, with 14 different endings. World War II has a very special place in the hearts of Russians, and the 1940s are a fairly common setting in Russian fiction, video games included. Sadly, some of the other good Russian games weren't as lucky.

It wasn't difficult at all to figure out, although I have yet to see a scene where I actually lose the game (probably what I get for playing a lot of Gwent). Structurally, Everlasting Summer is a route-based VN. In the majority of routes, you spend seven days in the camp.

I don't think the writing excels in the characters as much as it does in the story. And a secret character after you completed every route in the game. I think the game runs under the assumption that new players will take more time to unlock everything. But as you can see, Semyon is sooo inseeecuuuuuure Such angsty remarks are not uncommon throughout Everlasting Summer, and as much as they are unwelcome, they are more or less your only clue to his personality.

Made even more ludicrous by a disclaimer at the beginning claiming that all of the girls in the game are at ImprovComedy least 18 years of age Except Ulyana of course, who is obviously younger than the others, but she doesn't have any sex scenes at all (although she does have a few spots of fanservice which are kind of disturbing when you think about it).

There was a thread in 2008 where the idea of making a visual novel based on these mascots was brought up and it became very popular, so people willing to work on the idea were brought together to start working on it. There was a lot that changed behind-the-scenes involving team members dropping and joining the team, concepts changing, artwork being reworked and scripts being rewritten, but a final team came together and worked on the project.

Old School Building : Even though Camp Sovyonok isn't a school, the old campsite is functionally identical to the Old School Buildings used in other visual novels by being an abandoned location filled with lots of mysteries. Everlasting Summer is a game developed in the quickly expanding Russian game industry, something that shines through in both the visuals and writing.

A lot of games start us off with amnesia, but Who Am I goes all the way with the premise. It is not so common to have effects like these for indie visual novels games, but they did it really well. It wasn't too difficult and time consuming to get through all the different route and endings.

She can be seen in some of the game's artwork, but she only appears in the story after very specific conditions are met, requiring more than one of the story's endings to be completed. We also urge any developer to carefully consider any partnerships with the company, given how they treat the games under their publishing branch.

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